One of or favorite institutions, the Strong Museum of Play in Rochester, NY, has announced that one of its Hall of Fames, the Video Game Hall of Fame, has unveiled the 2025 nominees.
Nominated are:
Age of Empires
Angry Birds
Call of Duty 4: Modern Warfare
Defender
Frogger
Golden Eye
Golden Tee
Harvest Moon
Mattel Football
Quake
NBA 2K
Tamagotchi
The winners will be enshrined on May 8.
Yes, we know that this is taking a while!
As many of you know, we at Notinhalloffame.com are slowly generating the top 50 of each major North American sports team. That being said, we have existing Top 50 lists and consistently look to update them when necessary and based on necessity. As such, we are delighted to present our post-2024 revision of our top 50 San Diego Padres.
As for all of our top 50 players in baseball, we look at the following:
1. Advanced Statistics.
2. Traditional statistics and how they finished in the National League.
3. Playoff accomplishments.
4. Their overall impact on the team and other intangibles that are not reflected in a stat sheet.
Please note that our algorithm has changed, which yielded minor changes throughout the baseball lists.
Last year, the Padres won 93 Games and made it to the Division Series, where they lost to the eventual World Series Champions, the Los Angeles Dodgers. There were four new entrants bases on 2024, and several elevations.
As always, we present our top five, which saw one change based on the new algorithm.
1. Tony Gwynn
4. Jake Peavy
5. Randy Jones
You can find the entire list here.
Winfield moved ahead of Peavy to claim the #3 spot.
Infielder Manny Machado climbed one spot to #6.
Another Infielder, Fernando Tatis Jr., moved to #7 from #10.
The first of four new entrants is Infielder, Ha-Seong Kim, who is now with Tampa. He enters at #25, and was erroneously left off last year’s revision.
Second Baseman Jake Cronenworth advanced to #28 from #34.
Pitcher Blake Snell, who is now with the Giants, climbed to #34 from #40.
Outfielder Jurickson Profar, who is now an Atlanta Brave, debuts at #42.
Pitcher Joe Musgrove enters at #43.
Pitcher Yu Darvish begins his Padres list at #44.
We thank you for your continued support of our lists on Notinhalloffame.com.
We are diligently working away at Notinhalloffame on revising our Baseball and Football lists to reflect the winter’s respective classes.
As such, we are pleased to announce that we have revised 261-280 on the NIHOF Baseball list.
Those ranked are:
#261. Jose Reyes
#262. Chris Carpenter
#263. Toby Harrah
#264. Lenny Dykstra
#265. Frank White
#266. Willie McGee
#267. Deacon Phillippe
#268. Red Lucas
#269. Mike Tieran
#270. Jim Gilliam
#271. Adrian Gonzalez
#272. Jose Rijo
#273. Fred Tenney
#274. Theodore Breitenstein
#275. Eddie Stanky
#276. Devon White
#277. Roy White
#278. Moises Alou
#279. Andy Messersmith
#280. Hardy Richardson
The current (and under construction) list is here.
Look for more updates soon!
Thank you all for your support of Notinhalloffame.com.
The sports gaming industry produces billions in revenue through its online platform. Businesses invest in the sector because of its expanding interest base. Players from all around the world play games because of the combination of entertainment value and competitive play, including reward systems. However, what elements contribute to business profits from these games?
The popularity of online sports games embraces people from diverse age groups and backgrounds. These games differ from physical sports as they need neither distinctive gear nor a dedicated spot to play. The required devices to access these games include smartphones, tablets, computers, etc.
Several companies utilize this accessibility to reach broad audiences consisting of millions of video game players from across the globe. As player participation increases, revenue potential grows higher. These games consistently produce revenue because demand from the worldwide player base remains consistent.
Online sports games gain most of their revenue through multiple streams of profit generation. Businesses use interconnected revenue channels instead of depending on one particular income stream to achieve maximum profits.
The main revenue models of these online sports games consist of:
Designers of online sports video games implement features to keep players busy through extended gameplay. Players are drawn to continue playing through features such as leaderboards and challenges and winning rewards. Users commit more time to their online sports activities since each additional moment directly correlates with increased spending amounts.
Updates combined with exclusive content and new events maintain player retention rates. The game design supports continuous revenue collection and maintains a robust customer base.
Sports platforms that operate online provide money-based gaming features to users who can gain or lose funds through their competitive success. The feature adds more value to games by attracting users who want entertainment and profit.
People can find gaming along with earning opportunities through mobile applications like the DG Club app, which grows at a stretch. The platforms maintain player investment levels through these features. These features lead to higher spending activities and increased user engagement, benefiting the platform companies.
Unlike traditional sports businesses, online sports games do not require large stadiums or expensive physical setups. Everything operates digitally, reducing costs significantly.
Once a game is developed, companies only need to maintain servers, update content, and manage customer support. This makes the business highly profitable with minimal ongoing expenses.
The virtual nature of online sports games means they do not need expensive physical structures or enormous stadiums for their operation. Digital operation decreases overall expenses dramatically.
The maintenance activities for developed games include server management alongside content updates and customer help services. The business model generates substantial profits at a reduced expense level.
The profitability of online sports games originates from three major factors: their global market penetration, diverse revenue streams and immersive gameplay experience, and their minimal cost structure. The bright outlook of online sports gaming promises sustained profitability to businesses in the industry.